Arrays are great for storing a set of related data items.
We can declare one-dimensional arrays:
DECLARE ages : ARRAY[lb : ub] OF INTEGER
where lb is the lowerbound index (often 1 in pseudocode) and ub is the upperbound index
We can assign data to an array.
ages ← [16,15,18,15,19,12,15,17,12,19]
Now we can process the array. If we are going to process the whole array, use a count-controlled loop:
DECLARE teenageCount : INTEGER
teenageCount ← 0
FOR i ← 1 to 10
IF ages[i] >= 13 AND ages[i]<=19
teenageCount ← teenageCOunt + 1
END IF
END FOR
OUTPUT "Teenage count is ", teenageCount
2-dimensional arrays also organise a set of related data items, but in a structure that looks like a table or spreadsheet.
We can declare two-dimensional arrays:
DECLARE names : ARRAY[rlb : rub, clb:cub] OF STRING
where:
We can process a 2D array. If we are going to process the whole array, use a nested count-controlled loop:
DECLARE jackCount : INTEGER
jackCount ← 0
FOR i ← rlb to rub
FOR j ← clb to cub
IF names[i][j] = "jack" OR names[i][j] = "Jack" THEN
jackCount ← jackCount + 1
END IF
END FOR
END FOR
OUTPUT "There are ", jackCount, "Jacks in the array!"
Take a moment to study this code. Can you find the nested for loop?
Take some blank paper. Could you rewrite this algirithm without looking?
A 2-dimensional array, colorGrid, stores primary colours, red blue and green.
A sample array of STRINGS might look like this:

Write pseudocode to determine which has the highest number of occurences in the grid: red, green or blue.
Write pseudocode to solve this problem.
If the first item in the row is red and the last item in a row is red, then the middle item in a row will become red.
Every grid always has 4 rows and5 columns, but there could be any number of rows.
Remember to declare the array as you get started.
Look at the example pseudocode.
Can you think of a similar situation?
Perhaps there is a 2-D array of cities and you want to count how many cities have more than 5 characters in their names.
Could you create your own scenario and write an algorithm to solve a problem you created?
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