Mario and Luigi jump! They start with a health rating of 10.
If they jump off the game board, their health decreases by 1.
The jumper who reaches a health rating of 0 first is the loser.
Let's code this game using Java's AWT and SWING libraries.
There are 5 short videos in the series. Click a green button to access the content and the orange button for a fresh copy of the Mario class.
Adapt the code such that different game behaviour occurs.
You are free to implement any idea for example:
The only limit here is your personal creativity and ingenuity, and the project time limit!
You will submit 3 documents and a video file stored in a folder.
Create and complete each document listed above in a Google Drive folder.
Save your screencast in a common video format ie .wmv, .mp4 or .avi in your Google Drive folder. It should be between 2 and 7 minutes long. It must not be more that 500MB in size.
When everything is finished (before the deadline), submit a link to your Google Drive folder in Google Classroom.
Note: if you managed to create a JAR file you can include it in your folder, too.
Submit a link to your Google Drive folder in Google Classroom.
object
property
method
create an object/instance of a class
instantiate an object
encapsulate
access
mutate
abstraction
idesyntax file class instantiate constructor type propertymethod