Welcome to this introduction to 3D Modeling and Animation. It could be that you have some experience as a 3D Designer or you are a complete newbie. It doesn't matter - this field has infinite possibilities and future job opportunities in the film industry, TV, science, engineering and more.
We will start with some super-basic tutorials and build our skills. Your goal by the end of this course is to independently create your own 3D Model and, time permitting, animate it!
We will start with a tutorial which will introduce some fundamental concepts to you. You will make a spoon. Yes, a spoon! In 3D!
We will then complete a more complex cup and finally be introduced to animation with the clock tutorial.
These tutorials are compulsory if you want to get credit for them in this course. They are worth 30% of your grade. They are time-consuming and quite tricky. You will have to apply yourself if you want to achieve the 30%.
You are free to choose your own Blender tutorial. This will be worth 10% of your final grade. It does not have to include animation.
Project work is intended to stretch you. It is intended to allow you to explore a technology. You are free to discover new features of a technology as project time unfolds. It is rare to "finish" a project. Anything can be extended, adapted or improved in the limited time given. Here is an example of a first year college student who created an augmented reality animation in Blender:
Ben, in Grade 10, did not enjoy working on the tutorials. He found them to be boring and quite difficult to follow. However, he realised that they had helped to introduce the basic concepts and he was able to create a very cool "Throne and Sword" design. The success of this project hinged on creating complex shapes. The hilt of the sword is a case in point. The symmetry of the throne is also excellent.
Kenny, in Grade 10, enjoyed the tutorials and decided to challenge himself with another, more complex, tutorial - creating a low-poly animal. It introduced how to rig an armature to the model for animation purposes. He achieved an A for dedicating himself to this complex process.
Zac, in Grade 10, detested working on the tutorials. He achieved a low C by the end of the tutorial cycle. However, Zac discovered a talent for technology that he had not known before. This American Indian tomahawk free design is a fantastic example of creativity, grit and commitment to a technology-related project.
Tintin, in Grade 10, started the course by completing the Spoon, Cup and Clock tutorials. He then set to work on his own independent study. After messing around with keyframes in Blender, he figured out how to create a drone with turning blades, taking off, moving and landing. A terrific Grade 10 technology project!
Tony became a 3D modeling whizz. Hours of practice at home, watching tutorial videos and messing around with the technology, he finally produced some excellent work, the spoonpen being a really good example!